If you're a completionist you'll want to go back through again on the harder difficulty levels to not only unlock more content, but find more hidden objects you may have missed.  For an on rails shooter Dead Space Extraction  has some serious meat to it, with the campaign taking around 6 hours or more to complete on normal.  Visceral seemed to focus so much on the immersion of the game, and the cursors sort of break this, it's a minor quip, but one none the less.  In a game where pin point accuracy for strategic dismemberment is so important, I found it odd that most of the targets are covered up by blue or red cursors. If there's a downside to Dead Space Extraction it's that the on screen cursors tend to cover up a lot of the action, sometimes making it difficult to see the enemies.  You'll frantically try to hack a door closed to stop an impending necromorph onslaught, yelling back and forth - "GO IT'S YOUR TURN!"   Players also share health, which really aids in the heat of battle, as only one player needs to pick up the health to heal the whole team.  It's amazing how much tension and forced communication this adds to some of the chaotic situations the puzzles are placed in.  The puzzles are similar to the carnival games where you can't touch the walls or a buzzer goes off.  During co-op the puzzles in the game require both players to work together to complete them - each players will complete a small subsection of it and then the other player completes the next - and so on.  If they need to go, they can simply quit out and you can continue on your gory way.  They'll get their own cursor on the screen and in no time will be slicing necromorphs apart with you. Where Dead Space Extraction really shines though is its flexibility in co-op, allowing another player to join in at any time.
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